4/11/2024 0 Comments Scummvm unable to open file dataThis transition started five years after the birth of the App Store. > How are teams that no longer exist supposed to recompile anything? Plenty of source is laying around where the last person who knew how to compile it left the company years ago and no one even knows how to check the software out from the source repo anymore. In fact that’s what most indie devs love about it.Īs I stated in a reply to a similar comment below, the way you’re framing it doesn’t reflect the reality of this specific 64-bit transition. So I have no lost love for devs that couldn’t be arsed, even ignoring the fact that the entire ecosystem is known for rapid improvements and continuous maintenance. Specifically on the matter of 32-bit support, not dropping it would’ve meant not being able to make the leaps forward that they were able to make, which led to a better user experience.įrom the developer side of things, as a developer for Apple platforms, it’s a silly discussion to begin with because in 99% of the cases it just meant recompiling it against the latest SDK. Setting aside that abandoning OpenDoc turned out to be the right call, I see a dude trying to get a rise out of Jobs and Jobs handling it in a very respectful way, going as far as admitting they make mistakes and that he is flawed, but that ultimately the decisions are made with the end user (and sales) in mind and less with what kind of nifty technology is behind it. Not sure if you linked the wrong video, but the one you linked to barely supports your comment. If I had to choose between that experience or Apple forcing me every year to learn an entirely new programming language + UI framework + persistent storage framework I’ll happily become a polyglot because the MS way of doing things is ridiculous. Hell, the fact that they had to skip Windows 9 because of so many devs checking for a 9 to detect 95/98 is another such messy nonsense. You start out with Win 11 stuff but oh, you want to use that one thing? Now you’re lopped into Windows 7 stuff oh you want this other thing, enjoy this XP app, etc, etc.Īll in the name of backwards compatibility, no thank you. Just one look at the gazillion ways Windows 11 has implemented configuration apps, from as far back as the XP era, has me shudder. Just a fresh RA install.As an end user it’s already annoying how, mainly big devs, are extremely slow in adopting the latest APIs, this would only motivate them more to just sit on their laurels.Īs a dev for Apple platforms it would become a buggy mess and would lead to less bumping of target OS versions, which in turn leads to needing to reinvent wheels and coming up with time consuming workarounds. I didnt do any scummvm.ini tweaks, or anything of that sort beforehand either. I'm using gl as the video driver - maybe thats important as well (but also - its the default). You've got the exact version I use - cant think of anything else. ![]() So I dont know if that was necessary for it to actually run upon only hitting run. But that is after starting/propagating it for the first time with a. ![]() In my case this brings up the scummvm menu. Just tested hitting "run" while the scummvm core is loaded and no game is specified. If that doesnt help - file corruption on exfat is my next guess. If not: and test them on a PC build first. ![]() Games are confirmed loading in other versions of retroarch? There are quite a few files in this folder, but usually they have the same "game id" within them - only a slightly different title (title is what shows up in the retroarch level menues) - so finding "a correct one" shoulndt be too hard. Try downloading those files from here (using rightclick on the raw option, or via zip export if you are not familiar with git): scummvm files might have to have linux (unix) file endings. scummvm file autopropagated (in said menu) and loaded the game. Thats for everyone who might read this and think: "Amazing idea!" right away. If that doesnt work, use yesterdays daily build from here: ĭont run daily builds if you are still heavily reliant on "support requests" - having everyone around using a different version of retroarch just complicates things. If you want to change the games settings (away from default) read the ScummVM thread in this forum around the current date - because for that you also need a slight workaround. Loading that file (while the core is loaded), should load up the game. You can read up on how to "create" (doesnt take much) a. So - first load the core, then use load content to navigate to a game folder, which has to hold a gamename.scummvm file - you've placed there before. ![]() Use gamename.scummvm files in the same directory as the game you want to play as the "target" for the load content dialog.
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